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Master of monsters game
Master of monsters game









master of monsters game

The focus of the game is strategic, despite the fantasy-type characters that might imply an RPG element. Other notable features were the large variety of monsters, upgrading ("leveling up") of veteran units and control of a "Master" character who, if killed, can end the game for that player. Moves are based on a hexagonal board structure, such that every tile on the board is adjacent to six other tiles.

master of monsters game

Still, having revisited Master of Monsters for the first time in over a decade so I could write this Retro Reflection, I came away with an even stronger impression that Brigandine owes a good deal of its framework to Master of Monsters.Gameplay engages players by permitting them to summon and move monsters around a board in an effort to capture towers and to eventually defeat the opponents (which are controlled either by other humans or by the computer program). It spawned some sequels that I never played (including a version of the game that apparently used items, giving it a slightly stronger RPG feel and more akin to Brigandine’s equipment system), but would certainly like to at some point If given the chance. Admittedly, it’s pretty unfair to compare a game from thirty years ago to a modern era one, but there were other strategy games from that era (Shining Force and Warsong spring to mind) that were able to do a much better job on that front as well.Īt the end of the day, I wouldn’t go quite so far to say Master of Monsters is a must-play for fans of the SRPG genre, but I do feel it was a pretty underappreciated little gem back in its day. Combined to Brigandine’s very elaborate story involving multiple layers depending on which kingdom you use, Master of Monsters has very little meat on its narrative bones. Like other games of this genre, the pacing tends to be slow and one of the biggest knocks against Master of Monsters in my mind was the relative lack of story. Maybe because I’m patient or just have a tendency to think about long term creature development (King Dragon is incredibly powerful, but slow to build up).

master of monsters game

Once you become familiar with the different campaigns and monster types, Monster of Monsters actually becomes relatively easy in my opinion. By the same token? I kind of hate the meteor spell, as it feels overly powerful both when used – or used against you. However, that comes with risk as a dead wizard means your game is over. Your primary wizard also has access to some pretty powerful spells that can help tilt the battle to your favor. These types of monsters have good application in almost all maps, while something like the Siren or Big Serpent have their uses – but those use cases take a big hit on solid land versus being in the water. Dragons are of course the slayers of all, while others like Great Angels due to their mobility and long-distance damage and decent healing. Some monsters are handy in almost all scenarios.

MASTER OF MONSTERS GAME TRIAL

That sort of trial and error certainly made Master of Monsters rather grindy, even for a strategy game. Conversely, if it’s your first time hitting said stage – odds are you won’t be properly prepared for it and quite often I would lose the first time around. An example might be specific types of environments or enemies that are much easier to beat if you have the right kind of monster army assembled. In terms of the gameplay structure, the bulk of your time is spent on single player campaigns that tend to have some sort of a gimmick during the last stage. It’s all pretty standard stuff, but the parallels between the two games is hard to ignore. Terrain plays a factor in both movement speed and innate hit/miss as well. These battles gain experience through combat, gaining levels and evolving into creatures with better stats. At their core, you pick a summoner who then creates and moves monsters around a game board comprised of hexagons. The two games share a lot of really similar DNA. If you had read my somewhat recent Brigandine review, I made an off-hand reference to Master of Monsters. This was not a particularly well-known title, but it came out at a time when I was regularly losing myself in the RPG / Strategy hybrid genre. Master of Monsters by developer and publisher System Soft-SEGA Genesis retro reflection written by Nick with a purchased copy.Ī recent review of mine had me reflecting back on an old favorite of mine for the SEGA Genesis – Master of Monsters.











Master of monsters game